To build it requires an alien artifact to appear, this happens without any input from the player. Alien Power - The last power plant this produces major quantities of power without any damaging effects to morale.It produces more power than previous power plants and only takes up two spaces. Although safer and then less damaging to colony morale it is still vital that the nuclear safety expense is set high. Plasma Power Plant - The 3 rd power plant that the player can use.The power plant can produce a lot of electricity which is enough to support dozens and dozens of buildings although the power plant will take a large area of space and is bad for colony morale. It produces electricity by gathering resources on the ground or using ones the player manage to collect. Nuclear Power Plant - The most efficient power plant that the player can build although it will take the player a lot of time to research one.They are effective on producing electricity although not much and they take up a lot of space as the player needs to build a dozens of them which can be only enough for a few structures. Solar Power Plant - The first power plant that the player can build.There are different types of Power Plants that can be built throughout the location the player chooses. You can build only one and it provides the basic amounts of resources to start off the colony. Control Center - The first building you build and a pre-request of all buildings.These buildings are divided into different categories: Housing and Medical, Tourism, Research, Rewards (earned by different objectives), utilities, and Industry. The building menu display the various types of structures available for construction. To the right of the Play Area is the Building Menus, Colony Management, Disasters, and Options. The play area is raised up from the surrounding view and can also have a grid. Players also use this screen to begin construction of buildings and alter the terrain. The game is played on the Play Area, on which completed and under-construction structures are displayed. There is also a sandbox mode where you can set the starting money, terrain type, ore quantity and average building life it also lets you select the moon or asteroid. All three campaigns make up a larger story, so they can only be played in order and starting with the first. Moon Tycoon has three campaigns to play through, each with its own story-line and placed around the year 2021.Ĭampaign 1: Earth is in a global energy crisis, and the only thing that can stop it is a precious ore called Helium 3 that can only be found on the moon.Ĭampaign 2: The energy crisis is over, but competition begins to heat up as corporations battle for lunar domination.Ĭampaign 3: Mankind makes yet another leap as it begins the next stage of space exploration: the colonization of the asteroid belt beyond Mars.Įach campaign has ten levels to play through each with varied levels of difficulty.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |